Flameskull

  Flameskull Small elemental humanoid (undead) Level 8 Artillery XP 350 Initiative +7        Senses Perception +11 HP 70; Bloodied 35 Regeneration 5 AC 21; Fortitude 18, Reflex 23, Will 21 Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant
Speed fly 10 (hover)   Fiery Bite (Standard, at-will)   Fire Reach 0; +10 vs Armor Class; 1 damage, plus 1d8 fire damage.   Flame Ray (Standard, at-will)   Fire Ranged 10; +10 vs Reflex; 2d6+6 fire damage.   Fireball (Standard, encounter)   Fire Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect. Mage Hand (Minor, at-will)   Conjuration As the wizard power mage hand. Illumination The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action. Alignment Unaligned        Languages Common, one other Skills Stealth +12
Str 5 (+1)      Dex 16 (+7)      Wis 14 (+6) Con 16 (+7)      Int 22 (+10)      Cha 20 (+9)

Flameskull

The Night Shade of Greyhawk and the Hallowed Revenant Amphoras tatafornow