Griffon Breaking and Training

Rules for training the ICA's gryphons 1, 2, 3 and 4.

To bond or become friendly with a Griffon:

This requires a skill challenge of 5 successful Nature checks of DC 27.

This may be attempted once per day on each Griffon.

Failure angers all of the Griffons for the rest of the day, as they are all already bonded to each other.

If someone has already bonded to the Griffons, they can assist another person attempting to bond with +5.

Each attempt represents 3-4 hours of lovin time.

To Ride a Griffon:

This requires a skill challenge consisting of 5 successful Nature checks at DC 31.

This may be attempted once per day on each Griffon.

This may only be attempted once the Griffon has bonded to the Character.

Failure does not anger the rest of the Griffons, but the Griffon who was the target of the failed attempt may not be interacted with until the next day.

Failure results in a +13 Attack against Reflex, hit does 1d10 points of damage.

Each attempt represents 5 hours of saddling and training time.

Anyone who has already trained a Griffon for flight can assist an attempt with +5.

3 Successful attempts results in the Griffon allowing the Character to ride on land.

Completion of breaking and training for all four griffons gives the character the ICA Griffonmaster Path (described below)

Breaking and Training Progress:

 



ICA Griffonmaster


“Look to the skies, my friends. There you’ll find me.”

Prerequisite: bonding and training the 4 ICA griffons

The ICA, under the tutelage of Mongrella,  began training griffon riders—soldiers mounted on domesticated griffons. As an ICA griffonmaster, you had a hand in training those griffons. You’ve become an expert rider who is at home on the back of a griffon.

ICA GRIFFONMASTER PATH FEATURES

    Griffonmaster Action (11th level): When you spend an action point to make an attack, your ICA-bred griffon can take a standard action or a move action after your attack. If the griffon uses the action to attack, the attack deals 1d6 extra damage.
    ICA Griffon (11th level): You can swap your current beast companion for an ICA-bred griffon.
    ICA Ritual Techniques (16th level): You have mastered and can perform the Commune with Nature and Phantom Steed rituals as if you had the Ritual Caster feat.


ICA Griffonmaster Attack 11:Griffon's Pull

Your griffon reaches out with its beak and pulls your enemies close. You then seize the opportunity to attack.
Encounter        Beast, Martial, Weapon
Standard Action      Melee weapon (beast 2)
Primary Target: One creature
Primary Attack: Beast’s attack bonus vs. Reflex
Hit: 1[B] + beast’s Strength modifier damage, and you slide the target 3 squares into a space adjacent to your ICA-bred griffon beast companion. Make a secondary attack that is a melee weapon attack.
  Secondary Target: One creature that was a primary target
  Secondary Attack: Strength vs. AC. You have combat advantage against the secondary target.
  Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.


ICA Griffonmaster Utility 12: Invigorating Dive

The rush of the wind and the anticipation of attacking your prey give you and your griffon a surge of vigor.
Daily        Beast, Healing, Martial
Free Action      Close burst 1
Requirement: You must be mounted on a creature that is flying.
Trigger: You charge
Target: You and your beast companion
Effect: Each target regains hit points equal to your healing surge value.


ICA Griffonmaster Attack 20: Snatching Assault

Your griffon grabs your enemy in its talons and whisks it away.
Daily        Beast, Martial
Standard Action      Melee beast 1
Target: One creature
Attack: Beast’s attack bonus vs. AC
Hit: 2[B] + beast Strength’s modifier damage, and the target is grabbed. Until the grab ends, your ICA-bred griffon beast companion can move the target without needing to make a Strength attack.
Miss: 2[B] + beast’s Strength modifier damage.
Effect: After the attack, your ICA-bred griffon beast companion can move half its speed.

Griffon Breaking and Training

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