Halfling Theif

  Halfling Thief (Level 5) Small natural humanoid Level 5 Skirmisher XP 200  3-4 Initiative +7 Perception +2 HP 58; Bloodied 29 AC 19; Fortitude 16, Reflex 18, Will 17 +5 against fear effects Speed 6   Dagger (Standard, at-will)   Weapon +10 vs Armor Class; 1d4+4 damage.   Dagger (Standard, at-will)   Weapon Ranged 5/10; +10 vs Armor Class; 1d4+4 damage.   Mobile Melee Attack (Standard, at-will)  The halfling thief can move up to 3 squares and make one melee basic attack at any point during that movement. The halfling thief doesn't provoke opportunity attacks  Combat Advantage The halfling thief deals an extra 1d6 damage on melee attacks with combat advantage  Nimble Reaction Halflings gain a +2 racial bonus to AC against opportunity attacks.  Second Chance (immediate interrupt, when hit by an attack, encounter)  The halfling thief forces the attacker to reroll the attack roll and take the new result. Alignment Evil    Languages Common, one other Skills Acrobatics +12, Stealth +10, Thievery +12
Str 12 (+3)      Dex 16 (+5)      Wis 11 (+2) Con 10 (+2)      Int 10 (+2)      Cha 14 (+4) Equipment: dagger , leather armor , thieves' tools

Halfling Theif

The Night Shade of Greyhawk and the Hallowed Revenant Amphoras tatafornow