Human Bandit

  Human Bandit (Level 4) Medium natural humanoid Level 4 Skirmisher XP 175 1-2 Initiative +7Perception +2 HP 53; Bloodied 26 AC 18; Fortitude 14, Reflex 16, Will 14 Speed 6   Mace (Standard, at-will)Weapon +6 vs AC; 1d8+2 damage, and the human bandit shifts 1 square.  Dagger (Standard, at-will)   Weapon Ranged 5/10; +8 vs Armor Class; 1d4+4 damage.  Dazing Strike (Standard, encounter)  Requires mace; +6 vs Armor Class; 3d8+4 damage, the target is dazed until the end of the human bandit's next turn, and the human bandit shifts 1 square. Combat Advantage The human bandit deals an extra 1d6 damage against any target it has combat advantage against. Alignment Unaligned        Languages Common Skills Stealth +10, Streetwise +8, Thievery +8
Str 14 (+4)      Dex 18 (+6)      Wis 11 (+2) Con 13 (+3)      Int 10 (+2)      Cha 12 (+3) Equipment: dagger x4, leather armor , mace .

Human Bandit

The Night Shade of Greyhawk and the Hallowed Revenant Amphoras tatafornow