The Night Shade of Greyhawk and the Hallowed Revenant Amphoras
Human Bandit
Human Bandit (Level 4) Medium natural humanoid Level 4 Skirmisher XP 175 1-2 Initiative +7Perception +2 HP 53; Bloodied 26 AC 18; Fortitude 14, Reflex 16, Will 14 Speed 6 Mace (Standard, at-will)Weapon +6 vs AC; 1d8+2 damage, and the human bandit shifts 1 square. Dagger (Standard, at-will) Weapon Ranged 5/10; +8 vs Armor Class; 1d4+4 damage. Dazing Strike (Standard, encounter) Requires mace; +6 vs Armor Class; 3d8+4 damage, the target is dazed until the end of the human bandit's next turn, and the human bandit shifts 1 square. Combat Advantage The human bandit deals an extra 1d6 damage against any target it has combat advantage against. Alignment Unaligned Languages Common Skills Stealth +10, Streetwise +8, Thievery +8
Str 14 (+4) Dex 18 (+6) Wis 11 (+2) Con 13 (+3) Int 10 (+2) Cha 12 (+3) Equipment: dagger x4, leather armor , mace .